Spaxels Drone Lightpainting

Curator: Heydays
date: May 21, 2015
Categories: Art, Entertainment Design, Motion Graphics
Tags:

Spaxels Lightpainting from Ars Electronica on Vimeo.

The Ars Electronica Futurelab is experimenting with long-time exposure shots to create three models and animations in the sky.


read more | Comments (1)

Design + Food + Events = Land & Sea Dept.

Curator: Math Times Joy
date: April 3, 2015
Categories: Architecture, Brand & Identity Design, Entertainment Design, Environmental Design
Tags:
Land & Sea Dept. is a Chicago collective birthed from four creatives, of varying backgrounds, often described as a design collective, restaurant group, and event company. All projects are developed in-house blending design, architecture, art, and fun. Next time you're in Chicago, add their projects to your must visit-list!
read more | Comments (0)

Adi Goodrich, Master Set Designer

Curator: Math Times Joy
date: March 31, 2015
Categories: Entertainment Design
Tags: set design
A long time favorite, Adi Goodrich and her team art direct and create some of the most stimulating set design, in-house and by hand, in LA. It's fantastic. 
read more | Comments (0)

Why I've Watched UPA's "Gerald McBoing Boing" 100+ Times

Curator: Erica Gorochow
date: November 17, 2014
Categories: Design in Film, Entertainment Design, Illustration, Motion Graphics
Tags: animation, drawing

Like many working in animation today, I grew up obsessively drawing cartoons. It wasn’t until college, however, that I was introduced to the rebels at UPA

Working in a style that came to be known as “limited animation,” UPA was formed in conscious contrast to Disney’s perfectionism. Their films embraced applying design to animation in wildly interpretive ways. So much of their language laid the foundation for the future field of motion graphics.

read more | Comments (0)

Dr. Frankenstein's Busy Making the Perfect Human. NBD.

Curator: Isabella Bruno
date: October 29, 2014
Categories: Entertainment Design, Environmental Design
Tags: exhibition, history

In the lead-up to Halloween, I’ve selected five projects to scare, provoke and stimulate the designer’s brain. These aren’t all ghosts and goblins, but each has something special to offer.

----------------------------------------

read more | Comments (0)
next