In-Movie Graphic Design for "The Grand Budapest Hotel"

Curator: Cast Iron Design
date: March 3, 2015
Categories: Book & Magazine Design, Design in Film, Environmental Design, Packaging Design, Typography
Tags:
Book Cover
With nearly every scene featuring some degree of fantastic, mostly hand-drawn, typographic design, Annie Atkins made the most out of a dream opportunity to lead the design team for the in-movie graphics in Wes Anderson’s The Grand Budapest Hotel.
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CRCR's Envy-Inducing Tumblr

Curator: Erica Gorochow
date: November 21, 2014
Categories: Art, Design in Film, Illustration
Tags: animation, illustration

Do you ever look at something and just think: sigh. French collective CRCR’s has a tumblr  chock full of enough production gifs, illustrations, and doodles to keep me humble. This stuff is pure cool. Happy Friday!

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Brutus Collective's Animated Thriller with Payoff

Curator: Erica Gorochow
date: November 20, 2014
Categories: Design in Film, Motion Graphics
Tags: animation, video

I’m usually able to look at a video and take an educated guess on how something was made, but "Horde" by the Brutus Collective eluded me. The film features masterful cel and 3D animation, in addition to an eerie stop-motion-like varnish that coats the each scene. 

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Man vs. Machine: Film4 Broadcast Rebrand

Curator: Erica Gorochow
date: November 19, 2014
Categories: Design in Film, Motion Graphics, Packaging Design
Tags: branding, Film, redesign

Film4 / Idents / Full Set from ManvsMachine on Vimeo.

How do you visually distill cinema in 30 seconds? That brief sounds as enticing as it is daunting, but London-based studio Man vs. Machine crafted a supremely elegant solution to that challenge in their rebrand for the UK’s Film 4 network

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Vectorpark is a Welcome Antidote to the Candy Crush Aesthetic

Curator: Erica Gorochow
date: November 18, 2014
Categories: Art, Design in Film, Experience Design
Tags:

Thanks to gateway drugs like Two Dots and Threes, I’ve become increasingly attuned to the growing world of casual, design-centric games. One node in the indie gaming scene that has particularly inspired me is Vectorpark, a.k.a. Patrick Smith. In a world where Candy Crush aesthetics have dominated, Vectorpark is a breath of fresh air. 

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