Foldit

Curator: Rob Girling
date: October 29, 2013
Categories: Experience Design
Tags: 21st century design, Gaming, science, ux

Another great UX and design story—a game that actually solves real science problems

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Journey: That Game Company

Curator: Jenny Lam
date: June 25, 2013
Categories: Design for Entertaining, Experience Design, Motion Graphics
Tags: game design, ux, video games
Journey, a beautiful multiplayer video game made by That Game Company for the PlayStation 3, pushes the boundaries on how games can elicit an emotional experience beyond the typical smack talk, machine guns, body armor and orcs.
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Rechner: Berger and Föhr

Curator: Kim Pimmel
date: May 8, 2012
Categories: Experience Design
Tags: Design, gui, iPhone, minimal, monochrome, nui, UI, ux
You’ll wind up swiping your finger or giving it the finger: Rechner is an iPhone calculator app that foregoes UI for NUI.
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Mattebox: Ben Syverson

Curator: Jonnie Hallman
date: January 26, 2012
Categories: Experience Design
Tags: App, mobile, Photography, UI, ux
I used to be a simple man when it came to iPhonography, typically shooting with the default camera app. Then Ben Syverson came along and introduced Mattebox. I’m still a simple man, but now with a much better camera app.
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Day One: Paul Mayne

Curator: Jonnie Hallman
date: January 23, 2012
Categories: Experience Design
Tags: App, desktop, mobile, UI, ux
Day One is a journaling app for those who don’t have time to maintain a journal. In a matter of seconds, you can write an entry and get back to making awesome stuff.
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