Why I've Watched UPA's "Gerald McBoing Boing" 100+ Times

Curator: Erica Gorochow
date: November 17, 2014
Categories: Design in Film, Entertainment Design, Illustration, Motion Graphics
Tags: animation, drawing

Like many working in animation today, I grew up obsessively drawing cartoons. It wasn’t until college, however, that I was introduced to the rebels at UPA

Working in a style that came to be known as “limited animation,” UPA was formed in conscious contrast to Disney’s perfectionism. Their films embraced applying design to animation in wildly interpretive ways. So much of their language laid the foundation for the future field of motion graphics.

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Flowpaper

Curator: Jamin Hegeman
date: March 1, 2013
Categories: Illustration
Tags: drawing, flowpaper
I like to think of iPad drawing apps like the various physical drawing tools. Just as an HB pencil responds differently than a piece of graphite, so it is with different apps. While many drawing apps try to replicate these physical tools, Flowpaper embraces the digital medium with physics based drawing.
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Paper app for iPad: FiftyThree

Curator: Randy J. Hunt
date: August 17, 2012
Categories: Entertainment Design, Experience Design, Illustration
Tags: App, drawing, ipad, sketch, software
Paper has taken the metaphor of your standard duty sketchbook and packed it up into a tight, fast, fun-to-use iPad app. You organize your work into different sketchbooks, which you can name and (within tight limits) customize. You swipe through books that have dimension and texture. Surely a list of titles or a grid of books would allow you to show more books at once, but hey, this works out just fine.
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Draw a Stickman: Hitcents

Curator: MoMA Design Studio
date: July 2, 2012
Categories: Entertainment Design, Experience Design, Illustration, Motion Graphics
Tags: drawing, game, Kids
We love this simple interactive game where you start by drawing a stickman, and as the story goes along, you continue participating by drawing different props.
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