Noisli: Background Noise and Color Generator for Working and Relaxing

Curator: Wade Jeffree
date: August 12, 2014
Categories: Design in Music, Experience Design, Information Design, Product Design
Tags: apps, productivity, user experience

Noisli is an app and browser-based background-noise generator as well as an ambient color background creator that “brings you the healthy benefits of the chromotherapy.” It allows you to mix and match different kinds of background noise at once. You can listen to rain, wind, water streams, a camp fire and thunder storms, and you can even make it as if you're traveling on a train to a remote client meeting.

The design is as beautifully simple as the concept: to increase productivity and relieve the anxiety of a tight deadline. It's used by coders, programmers, bloggers and writers I know and work with, and they all vouch for its efficacy.

I also use it everyday, especially in those "get shit done"moments. Coupled with a pair of noise-cancelling headphones, I find myself instantly more productive. It's also useful when delving into a new book or going to sleep, although I don't use it for this purpose as often as I'd like. The timer is also quite handy, allowing you to set a time to fade out the audio.

Simple concept, executed with the user in mind. Brilliant.

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Patatap: a New Portable Animation and Sound App for Making Musical Graphics Anywhere

Curator: Leta Sobierajski
date: July 11, 2014
Categories: Design in Music, Entertainment Design, Experience Design
Tags: App, Design, mobile, music, user experience
Patatap is a portable animation and sound kit created by Jono Brandel and Lullatone. The concept is incredibly simple: press a key on your keyboard, and a colorful animation appears on your screen. There are different color palettes, each with their own unique set of sounds, that resemble a visual drum pad with versatile melodies and colorful geometric graphics. Even better, Patatapis now an iOS app, so you can create music even if you aren’t at your computer.

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User Experience: Learning From The Masters

Curator: Joey Cofone
date: December 21, 2013
Categories: Experience Design, Motion Graphics
Tags: joey cofone, UI/UX, user experience, user interface
Web UI/UX is in its infancy—but there’s another industry that has been doing this stuff for decades: video games.

I grew up playing Nintendo, Xbox, PlayStation—you name it. As I grew older (and leveled up), so did they. Low-res sprites became high-poly 3-D models; 3:4 aspect ratio turned into 16:9; mono and stereo evolved into Dolby Surround Sound 5.1. As the technology developed, so did their presentations.
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Paper: FiftyThree

Curator: Jenny Lam
date: June 27, 2013
Categories: Experience Design, Illustration
Tags: apps, ipad, tools, user experience
Paper by FiftyThree is a well-executed app designed specifically for touch interface so that you can capture ideas, sketches and drawings on your iPad.
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