Foldit

Curator: Rob Girling
date: October 29, 2013
Categories: Experience Design
Tags: 21st century design, Gaming, science, ux
Guilt-free gaming that helps science

Another great UX and design story—a game that actually solves real science problems


With Foldit you don’t need to be a scientist to help fold proteins and a community of people have outperformed massive supercomputers. In a matter of 10 days, gamers were able to do what biochemists have been trying to do for a decade: decipher the structure of a protein that is key to the way HIV multiplies. That’s beauty we can all appreciate. 

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