Are.na: Harsh Patel

Curator: OKFocus
date: August 30, 2013
Categories: Brand & Identity Systems Design, Typographic Design
Tags:
An asterisk is often used in texts to indicate the presence of a footnote: leading to a reference for further information, or a clarification of a point.
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The Strelka Institute: OK-RM

Curator: OKFocus
date: August 29, 2013
Categories: Brand & Identity Systems Design, Environmental Graphic Design, Experience Design, Information Design, Typographic Design
Tags:
OK-RM has crafted an elegant solution for the Strelka Institute where the identity isn’t a symbol or word mark, but a flexible grid that finds itself represented both architecturally and graphically.


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Billion Dollar Webpage

Curator: OKFocus
date: August 26, 2013
Categories: Brand & Identity Systems Design, Corporate Communications Design, Experience Design
Tags: Berkshire Hathaway, OKFocus, Ryder Ripps, Semantic HTML as Design, Tim-Berners Lee, Warren Buffett
HTML and Industrialist Design. 

When trying to sound smart, people often open with some type of quote or unrelated story. So after googling “industrial design quotes” I found a wonderful page titled  “80 inspiring quotes about design.” I would like to share the following two quotes to open this blog entry:
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New Identity for PUNK

Curator: Garth Walker
date: August 15, 2013
Categories: Brand & Identity Systems Design, Motion Graphics
Tags: branding, digital, identity
One of South Africa’s über ad agencies, the King James Group, has developed a “morphing identity” for their digital division, PUNK.
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WipEout: The Designers Republic

Curator: Nicole Jacek
date: July 24, 2013
Categories: Brand & Identity Systems Design, Design for Entertaining, Information Design, Package Design, Typographic Design
Tags: branding, Design, Gaming, graphic design, russian constructivism, TDR, The Designers Republic, Wipeout
In 1995, Angelina Jolie and Jonny Lee Miller played a video game called WipEout in cult teen cyber thriller, Hackers. In 1996, WipEout turned from that pre-rendered demo Angelina and Johnny pretended to play, to the most stunning video game in the world. A game that embodied everything from innovation to zeitgeist and marketing.
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