Wooden Sculptures: Drew Tyndell

Curator: Brian Mah
date: June 16, 2014
Categories: Entertainment Design, Illustration

Drew Tyndell's wooden sculptures are beautiful hybrids of design, architecture, and fine art. 

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Betaworks Identity: Franklyn

Curator: Joe Marianek
date: June 4, 2014
Categories: Advertising, Brand & Identity Design, Corporate Communications Design, Entertainment Design, Typography
Tags: identity
The new identity for betaworks, designed by the Brooklyn-based studio Franklyn, is frustrating—in a good way.
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A Matter of Taste: Fulvio Bonavia

Curator: Yo Santosa
date: May 27, 2014
Categories: Entertainment Design
As a food lover, I love Fulvio Bonavia haute couture interpretations. The first time I saw A Matter of Taste, I stared for a long time. The way he designed and shifted purpose is so effortless. 

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A Nike Fantasy Shop: Purple Unicorn Planet

Curator: Femme Den
date: May 21, 2014
Categories: Advertising, Entertainment Design, Information Design
Tags: Design, men, Nike, shoes, sneakers, trainers, women

Emily Hodgson and Emilie Riis love sneakers, or trainers, as they’re known in London, but were frustrated by the fact that many of the coolest designs are made in men’s sizes only. So they decided to do something about it, launching Purple Unicorn Planet, a fantasy shop created to inspire Nike to make trainers for men available in women’s sizes, too.


As Riis told Fast Company: “Trainers are unisex shoes and have been for awhile. But it seems we are still stuck in an outdated view on what kinds girls and boys, respectively, should wear. Girls don’t just want pink, purple, or banana yellow trainers.”

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Black MIDI: kakakakaito1998

Curator: We Have Photoshop
date: May 14, 2014
Categories: Entertainment Design

This is the earliest example we could find of a “Black MIDI,” a musical score so densely packed with notes that it looks almost completely black. The score, which would be impossible for any human player to perform, is then saved as a MIDI file and performed by a software/hardware synthesizer. The pieces are usually distributed through video sharing networks along with real-time visualizations of the “performance.”

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